Level 1 Pet vs Hyuna of the Shrines

With a Safari Hat and no luck at all, you can rocket a pet from level 1 to level 11 by winning a single battle against Hyuna of the Shrines. The trick, of course, is keeping your poor level 1 alive. The other trick is defeating all 3 of Hyuna’s pets with only 2 of your pets. And then the other trick is….actually, there aren’t any more tricks.

And now we talk about Dor the Wall. Dor is a turtle with a very turtley set of moves. If you aren’t paying attention, Dor can take out your whole team and be really frustrating. If you are paying attention you’ll know just where to insert your level 1 pet. Dor only has 1 attack ability, Headbutt, and it has a 3 round cooldown. Do I really need to spell it out? I will, just in case. Put your level 1 in right after Dor attacks you with Headbutt. You’ll have a few rounds of him (I can only assume Dor is the boy name for Dora) not attacking and you only need 1. You only need 1!! Then, return to your regularly scheduled program.

Now for the second trick: beating all of Hyuna’s pets with only 2 pets. We’ll work backwards on this, starting with Dor the Wall. Dor will literally take out your whole team if you do it wrong. If you do it right Dor will do no damage to your pets at all. Remember I said Dor only has that one attack and it has a 3 round cooldown? Yeah, so just block or dodge that one. Most of your blocking and dodging abilities have the same cooldown as Headbutt so if you time the first one right (which I’ll leave as an exercise for the reader) it’s really easy from there. The other slight complication is that Dor’s other 2 abilities are Shell Shield and Healing Wave which means he will survive all day long if you can’t put out enough damage. So to defeat Dor, use a flying pet (because flying does extra damage to aquatic) with a dodge or block. I prefer a Luyu Moth with Cocoon Strike.

Moving back through the battle, you face Fangor. Fangor is some kind of snake with I don’t even care what kind of abilities because it doesn’t even matter. Remember that if you are doing it right, you’ll be able to defeat Dor without taking any damage. So the snake can do whatever snaky stuff it wants to do as long as your pet doesn’t die.

Finally, the first pet is Skyshaper. Skyshaper is a wasp. Celestial Dragon annihilates Skyshaper without much trouble and in fact usually gets most (if not all) of the way through Fangor as well.

Done.

Level 1 Pet vs Aki the Chosen

If you have a Safari Hat, a single battle with Aki the Chosen can raise your lowly level 1 pet to a respectable level 11. Of course that’s just theoretical, you’re thinking. No level 1 pet can go toe-to-toe with a level 25 pet (and legendary no less) and expect to survive even 1 round. And plus that stupid Stormlash is a stupid fat CHEATER.

It is possible though.

The first pet, Chirrup, is kind of a pushover. He is only there to make Stormlash extra powerful with the Shattered Defenses debuff applied by Swarm. Swarm only very rarely does more than 150 damage in the first round. So, just throw your level 1 pet in there first thing and hope for the best. This usually works as long as your level 1 has more than about 160 HP (and isn’t undead, because critter beats undead). Sometimes you’ll get some bad luck and Chirrup will crit, but not usually in my experience. Now let the poor little guy limp to the back row and go to town. Since Aki’s team does no damage to your back row, your level 1 will be safe for the rest of the fight.

Now you just have to defeat the whole team with only 2 pets. Good luck with that.

Actually, I’m going to tell you how to do that too. I used to hate this fight because, as everyone knows, stupid Stormlash is a stupid cheater with his stupid cheating lightning all the time. But then Liopleurodon over at Tamer Liopleurodon’s Battle Pet Roundup explained, in a calm inside voice, all the subtleties I was clumsily ignoring. You should go read about that at Liopleurodon’s guide to Grand Master Tamer Aki.

Here are the main points:

  • Shattered Defenses applied by Chirrup’s Swarm ability makes Stormlash seem more powerful than he is. It can be completely avoided using some type of damage reduction ability like Shell Shield. The attack has to do actual damage to apply the debuff so if you have an ability that blocks more than about 50 damage from every attack, no Shattered Defenses. I prefer a crab with Shell Shield, Renewing Mists, and Snap (a beast attack vs Chirrup’s critterness)
  • Let your “damage reduced” pet without the Shattered Defenses debuff take the first hard (now not so hard) hit from Stormlash and then swap out.
  • Now exploit that Lightning Storm. During Lightning Storm, mechanical abilities do extra damage and each attack causes a lightning strike that deals even more damage. It seems like this was tailor made for the Clockwork Gnome’s Turret ability. If you don’t have a Clockwork Gnome, go get one right now…I’ll wait… If you like battle petting, it is worth leveling archaeology just to get this guy. Anyway, Turret is a mechanical ability, so extra damage. Also it attacks 3 times each round which means 3 lightning strikes which means….yes, it means extra damage, pay attention. I first drop a turret, then use Repair to heal (usually he dies during the repair but he’s mechanical so no problem), then drop another turret. Two turrets means 2 (or 6…9…I don’t know how many but a lot of) times the damage and Stormlash just melts away like the monsters under your bed when your mom shines the flashlight under there. It’s not scary at all, see?

At this point your 2 pets should have more than enough left to manage Whiskers.

So that’s it, collect your bag and your new level 11 and move on to the next one.

Our 2 Player Guild Reaches Level 25

My wife and I have most of our characters (and our “mains”) in a single guild. The entire guild membership is made up of characters from our 2 accounts. When I first created the guild I didn’t expect that we would ever level it all the way to 25. We can’t make a “guild group” for dungeon, raid or battleground challenges. Neither of us is particularly interested in 2v2 arena. Our only option to level the guild was through questing. Prior to the release of Mists of Pandaria only max-level questing really contributed much to guild leveling. The changes to guild XP brought by patch 5.0 have been a real boon to our guild progression. You can read more about this at Leveling Small Guilds in Mists of Pandaria.

When MoP launched, our guild was level 5.  We had 2 85s each plus assorted lower level characters.  Now, we have 3 90s and an 85 each and assorted lowbies.  The great thing is the lowbies have been contributing to the guild progression.  The table below shows the timeline of our guild progression based on achievement dates:

Milestone Date Days elapsed
Created 9/25/2011 0
Level 5 8/12/2012  322
Level 10 10/1/2012  50
Level 15 11/4/2012  34
Level 20 1/7/2013  64
Level 25 4/21/2013  104

Darkmoon Game Prize not BOP

As of patch 5.2 the Darkmoon Faire daily game quests award a Darkmoon Game Prize instead of a Darkmoon Prize Ticket. The Darkmoon Game Prize is a container that contains a Darkmoon Prize Ticket and has a chance to contain many other vanity items that are normally purchased with the tickets. A notable fact is that the Darkmoon Game Prize doesn’t bind to the character that wins it. It can be traded.

This might be old news to many by now, but I just noticed it tonight (haven’t done much DMF since 5.2). When I say “I noticed it” I mean “my wife pointed it out to me.” This is interesting because Darkmoon Game Prize always contains a Darkmoon Prize Ticket. Before 5.2 and the introduction of the Darkmoon Game Prize, there was no way to transfer Darkmoon Prize Tickets from one character to another. Now you can send your 5 daily game prizes, and consequently your 5 daily tickets, to anyone. This allows you much more flexibility when deciding how to save or spend your tickets. It also allows you to help a friend purchase Darkmoon Faire items and even heirlooms. Insanity!!

Keep in mind that if you want to transfer tickets you have to leave them in the Game Prize. The tickets go straight to your Currency tab when you pull them out of the box and can’t be traded at that point.

I’ve said before that Darmoon Faire is my favorite place to get heirlooms. The fact that the game prize has a chance to drop many of the other items purchasable with the Darkmoon Prize Tickets (pets for example) makes the decision to save your tickets for heirlooms that much easier.

The Fall of Enchanting Rods

This is my submission to Cold’s Gold Blogging Carnival for April 2013. The topic for this month is “Name one of your historically profitable markets that is now defunct and what can we learn from that old market.”

I got into the enchanting rod market because I wanted to level my blacksmithing without gathering and without transferring gold from other characters. I knew enchanting rods could be profitable because I had helped my wife get the rods for her enchanter. I ended up buying her Adamantite Rod on the Horde auction house and transferring it to Alliance side via the Neutral Auction house because I just couldn’t find one on the Alliance AH. The most profitable rods, by far, were the rods that used materials from Outland, specifically Fel Iron, Adamantite, and Eternium. The average player didn’t (and still doesn’t) spend a whole lot of time gathering in Outland and also the plans to make the rods were in out of the way places so your average power-leveling Blacksmith didn’t have any particular motivation to get them.

Enchanting rods were probably my first “real” gold making market in that I was buying all of my mats from the AH, flipping undervalued rods, and making some effort to maintain a consistent stock. I made more than enough to finish up blacksmithing and then plenty for everything else that toon would need. At one point, I saw a whole bunch of Etermium Rods on the AH for really cheap. Except for the quantity, this didn’t surprise me. Eternium Rods were routinely flippable so I, of course, bought them all up. Not too long after that (after a couple of inactive weeks IIRC) I logged in and found that my entire stock of enchanting rods were now gray vendor trash. This was, as you could likely guess by now, right after patch 5.0 hit. It wasn’t that big of a deal as the gold I lost by holding that stock was only a small fraction of the gold I had previously made selling rods.

Lessons Learned

I had been paying some attention to game changes coming in 5.0. I wasn’t into most professions at the time and there were so many other changes happening that I completely missed the bit about the enchanting rods. So, the lesson is: If you want to maximize your gold making you should read patch notes, share what strikes you, and pay attention to the gold making community. Regardless of how much we pay attention, there is a chance that somebody might find something you miss or that you might find something they miss.

Enchanting rods were an annoying bottleneck for a lot of leveling enchanters so it makes sense that Blizzard decided to do away with them. The rods were one of the few places where leveling one crafting profession relied on a product of a different crafting profession. It seems that Blizzard is planning on making more changes to streamline profession leveling that will end up changing the way we make gold with them. This gives us just that much more incentive to pay attention to upcoming changes.

TL;DR: Enchanting rods went gray, so use Twitter.

Still Farming Songbells on Sunsong Ranch

This is my submission to Cold’s Gold Blogging Carnival for March 2013. The topic for this month is “What Are You Currently Doing With Your Sunsong Ranch / Ranches?”

On my LW/Skinner, I am still planting Songbell Seeds for Mote of Harmony which I use to make leg armor kits. Most of the other LWs on my realm are selling the leg armors for 400-700g but I am still occasionally able to sell a few for 700-1000g. I like to keep a decent stock of Spirit of Harmony for when the AH supply of leg armors dwindles. Also, the motes are the only plantable item I can’t get with gold and they can be converted to many other things. Since the release of 5.2 I have been testing out the new work order system for reputation farming. I have been planting 8 plots for the work order and 8 with Songbells. I’m not sure I will stick with the work order system. I’ll try it for a week or 2 before I decide.

On my miner/BS I was planting Songbell Seeds as well, but I didn’t have a particular use for them. Eventually I stopped going regularly and now make it over there maybe once per week. I may start planting Snakeroot Seeds to augment my Ghost Iron/Trillium supply for Jewelcrafting research and Living Steel cooldowns. They modified the yield of the Snakeroot Seeds slightly with patch 5.2 so I will have to compare the results of planting versus actual mining to determine if it is worth the effort.

My third farm is still on the first 4 plots. This farmer is a Jewelcrafter/Engineer. When I get around to unlocking them, I will definitely plant some Songbell Seeds at the beginning since there are some things I want to make that require Spirits. After that, I probably won’t bother much with this third farm as it takes some time I would rather spend elsewhere in game.

Guide to the Modern Use of Enchanting Materials: Crystals

This is part of a larger Guide to the Modern Use of Enchanting Materials. This part concerns only Crystals that are gained by disenchanting items. To find information about Dusts, Essences, and Shards, follow the link to the main guide and reference the other sections.

Please notify me if you spot a mistake. Also, this guide is certainly incomplete, so let me know if there is something you think I should add. This is a work in progress and will likely evolve over time.

Numbers in parenthesis after an item in the “Modern Use” column indicate the number of Crystals required for that particular use.

Material Modern Use
Nexus Crystal
Void Crystal
Abyss Crystal
Maelstrom Crystal
Sha Crystal

20 Days of Gold Making Day 19

This is in response to the post 20 Days of Gold Making – Community Idea from Auction House Addict.

Question #19 is: Have you bought yourself anything really expensive as a reward for earning all that gold? Or do you have a self-present in mind for when you reach your goal?

With just a few exceptions, I buy every mount and pet I come across without hesitation.

When I reach my goal of 1 million gold, I plan to buy the Reins of the Grand Expedition Yak.  There is a good chance I’ll break down and buy it before, like maybe on the day my guild reaches level 24 and gets the Bartering perk.

So, mounts and pets, I guess.

Watching the number go up is also a decent reward for me. Adding another zero to the gold total, or another hundred thousand gold or maybe another profession or market feels just as much like “progression” as getting an epic gear drop or downing the next tier of raid bosses. Another fine perk of having a bit of a focus on making gold is that I have not had to stop moving forward in other things for lack of gold. I have always had plenty of gold for mounts and riding/flying training and the various flying speed increases and such for myself and my wife while leveling our alts. So, that’s pretty nice.

A bit later on, I will tackle the MoP jewelcrafting and engineering mounts. Kind of as a side note, I find it amusing that they decided to go with a generic “gold sink” item for these in MoP. It makes perfect sense that the Mekgineer’s Chopper requires Goblin-Machined Piston and a “Limited Edition” Elementium-Plated Exhaust Pipe and we improvise with Salvaged Iron Golem Parts because they’re all over Ulduar. To make a Vial of the Sands, you would naturally need a vial and some sands. Obviously an item of such power can’t be fashioned from any ordinary vial or with common sand, so of course we use a Pyrium-Laced Crystalline Vial and some super-special Sands of Time (I’m not exactly sure where the Truegold goes, though). There’s a little flavor there, right? I’m not sure what happened in MoP. The creative guy must have been out that day so they just added the “Super-Expensive Thing to Make Your Crafted Mounts More Expensive” otherwise known as Orb of Mystery. The name implies that even they don’t know why we need it. It must have been a hard day for them. In any case, I’ll probably be buying at least 14…maybe more.

20 Days of Gold Making Day 18

This is in response to the post 20 Days of Gold Making – Community Idea from Auction House Addict.

Question #18 is: What is the most important bit of advice you could give to a new gold maker? (not a game newbie though, just a newbie gold maker)

The most important advice is to read everything you can find.  Reading gold blogs, browsing Wowhead and The Undermine Journal, and even sitting in a city and watching trade chat (when all the genius philosophers aren’t discussing religion or politics, obviously) are things every aspiring gold maker should do.

The second piece of advice that is kind of a follow up to the first: Sell in markets that make the most sense to you (even if they are not the hot gold-making markets).  When I first started trying to make gold, i read all about how Leatherworking is one of the least profitable professions.  I only had a leatherworker, though, so I figured how to make gold with it.  If you read about a strategy on a gold blog, but don’t quite get why that strategy will work, be cautious about using it.  It might be a viable strategy in general, but if you don’t understand why, you won’t be able to evaluate your particular server market and may fail with it.  If a strategy requires you to (for example) log on 6 times a day to repost your auctions and you only have time to log on once a day, that strategy isn’t for you.  The main point is that there are a ton of ways to make gold so start where you are most comfortable

And here’s another piece of advice for a problem that we’re all dealing with right now in some market or another.  When the auction house kobolds come for one of your markets (and they inevitably will), let them have it and use that as an opportunity to find another one.  If or when your old market recovers, you’ll be in a position to make even more gold than before.  The gold makers with deep pockets, diverse income sources, and in-depth understanding of AH markets may decide to take on the kobolds, but if you’re just starting out it’s a good way to lose a bunch of gold.

 

Guide to the Modern Use of Enchanting Materials: Shards

This is part of a larger Guide to the Modern Use of Enchanting Materials. This part concerns only Shards that are gained by disenchanting items. To find information about Dusts, Essences, and Crystals, follow the link to the main guide and reference the other sections.

Please notify me if you spot a mistake. Also, this guide is certainly incomplete, so let me know if there is something you think I should add. This is a work in progress and will likely evolve over time.

Numbers in parenthesis after an item in the “Modern Use” column indicate the number of Shards required for that particular use.

Material Modern Use
Small Glimmering Shard
  • These are almost worthless. You can’t even vendor them. It is probably better to avoid getting them by vendoring or auctioning the items that are likely to disenchant into this. If you have some, you won’t likely regret destroying them to save bag or bank space.
Large Glimmering Shard
  • These are almost worthless. You can’t even vendor them. It is probably better to avoid getting them by vendoring or auctioning the items that are likely to disenchant into this. If you have some, you won’t likely regret destroying them to save bag or bank space.
Small Glowing Shard
  • These are almost worthless. You can’t even vendor them. It is probably better to avoid getting them by vendoring or auctioning the items that are likely to disenchant into this. If you have some, you won’t likely regret destroying them to save bag or bank space.
Large Glowing Shard
  • These are almost worthless. You can’t even vendor them. It is probably better to avoid getting them by vendoring or auctioning the items that are likely to disenchant into this. If you have some, you won’t likely regret destroying them to save bag or bank space.
Small Radiant Shard
Large Radiant Shard
Small Brilliant Shard
Large Brilliant Shard
Small Prismatic Shard
Large Prismatic Shard
Small Dream Shard
  • Strangely, the only use for this is to convert 3 into Dream Shard
Dream Shard
Small Heavenly Shard
Heavenly Shard
  • Currency for many Cataclysm-era enchants purchasable from various Enchanting supplies vendors
  • Enchant Weapon – Landslide(Spell) (5)
  • My guess is that there are a few more “Expansion Twink” enchants that are made with this that still have value. I’ll add them when I figure out which they are.
  • Enchanted Lantern(Spell) (8) can only be made by Horde characters but can be learned by both Alliance and Horde characters
Small Ethereal Shard
Ethereal Shard